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Fun and Games
in the Year 2002: Writing for the Gaming Industry
by Melissa Brewer
Several months ago, I worked on an interesting
project for a client looking to break into writing music for the video game
industry. As the project progressed, I found myself fascinated with the art of
interactive entertainment, and began to take "side notes" on what it
takes to write for the gaming industry.
I made a host of wonderful contacts and
learned a great deal about how tough --- and rewarding --it can be to become a
part of the development of some of the most mainstream and high-tech forms of
entertainment today. (One out of every three American households has a video
game system and the fastest growing market for video games is in Europe.) There
are also many opportunities for freelancers to "break in" to the
gaming industry through other publishing venues.
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Honing Your Skills: What It Takes to Make It
A common misconception about working within the
video game industry is that workers are usually young, immature, and
inexperienced. While this may have been true in the early days of Nintendo, the
technology, interactivity, and the average age of "gamers" (the people
that play the games) have matured at an incredible rate. The Playstation 2 has a
host of games that are rated "M" for mature; the target demographic
for these games are men -- and women -- over the age of 17. As gamers age, the
complexity of both the plot and the theatric elements tend to resemble short
skits along the lines of "Godfather," leaving the days of Super Mario
Brothers long lost in the dust.
One skill that is crucial (besides writing
ability) to success in the game industry is passion and familiarity. If you
don't enjoy games or are unfamiliar with the latest technology, then you'll find
the gaming world confusing and unfriendly.
If you want to learn more about video games, buy
or rent a console and a few game magazines. Don't try to break into this
industry if you're simply looking for work; most video game writers take the
jobs , first and foremost, because they enjoy the work. A beginner's pay is, at
best, enough to pay some bills. The "real money" comes with success
and hard work , i.e. LATER!
Fantasy writers, science fiction writers, and
scriptwriters all have an advantage in the gaming industry. Writers play many
different roles in video game development, including:
- Plot, Setting, and Character Development:
Writers typically write the setting, character sketches, and general plot
based on the game developer's idea. Many science fiction and fantasy writers
have found success in video game development because of their ability to
create new and complex worlds. Every word in the development of games should
be chosen carefully and specifically. In-depth description is crucial for
game designers -- writers need to be able to describe every element to allow
the graphic designers be able to portray them accurately. In addition, the
game manual should be able to guide the reader through the "How -to's"
as well as the plot. The manual typically is created by the initial
development writer.
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- Storyboards and Scripts: Depending on the game
type, most have "cinematic" sequences that move the game along as
the player progresses. A typical storyboard includes a rough sketch of each
screen or level (done by the graphics department). How will they look, act,
move, and sound? What, if any, interaction will each character have with
other characters in the world? A brief explanation of every action should
appear on each panel of the storyboard.
If this all sounds like Greek to you, you can
find out more about the video game-making process at HowFreeStuffWorks.Com.(1)
For how-to's on writing storyboards and scripts for games, an absolutely
essential resource is Paul Garrand`s Writing for Multimedia and the Web,
available at bookstores, and of course, Amazon.com.
Getting Started, Getting Connected
Most game writers don't simply "jump
into" the field without industry experience. Many of them start out as fans
that write ABOUT the game industry. You'll want to network as much as possible
with the game development field -- you can do this by finding out about trade
shows and association meetings. "I cannot stress how important it is to go
to these and network! Bring samples of your work and collect as many business
cards as possible!" says Sarah Stocker, a full-time writer for Stormfront
Studios. Be sure to follow up with work samples and thank you letters. She also
notes that smaller publishing houses are more receptive to newcomers; it is
important to keep in touch. Gamasutra.Com(2) is a resource that lists
trade events.
Many writers start "small" in their
quest for work, usually by writing articles and reviews for gaming-related
publications. Most game magazines hire freelancers for reviews of games and
expect thoughtful, knowledgeable reviews. Normally reviewers are asked to send
in a sample game review. You should treat video game magazines as you would any
other magazine; get a copy and study what they publish! (Did I mention that
video game reviewers normally get scores of FREE games -- they make great
presents!)Video game reviews normally take up at least one page. (If the game is
good, if not, then reviewers don`t bother!) and include: Game Name, System,
Developer and Publisher, Release Date, Age Rating (ESRB, RASC, SEGA) Overview,
Plusses , Minuses, Graphics, Play Control, Game Design, Satisfaction, Challenge
quotient, Sound, Originality, Replay Value, Overall review score.
You can find writer's guidelines through Writer's
Digest or by performing web searches for "Video Game Magazines". (Web
searches are more up-to-date and will yield better results!)Many writers also
break into video game writing through writing game guides and RPG books.
(Remember Dungeons and Dragons?) Burning Void has an excellent page about
writing for role playing game markets and many resources to help writers find a
niche in the RPG Industry.(3)
Getting the Job
Many small video game publishers and PC game
publishers actually post their writer's guidelines on their website and
typically require a sample script with character development. (Usually 8-15
pages long -- by the time you get to this point, you'll want to be sure you're
serious. A well-crafted script reads like a story and the characters are easy to
visualize.) While small game publishers are more open to newcomers, they also
tend to be unable to pay up-front -- which means royalties, or a lack thereof,
for writers. Of course, the experience is valuable, and you'll have a game to
pass on to your nieces and nephews with your name in the credits! You'll also
have something to put on your resume when you apply for a writing job at a
"big" game development company. Competition is stiff, but with
experience often comes success, and you can have a lot of fun along the way if
you decide to give it a try!
Melissa Brewer can be contacted at mysmys@home.com
or from her website at WebWritingBuzz.Com.
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